ClayStage Guide

Stage a scene in clay, pick real materials, generate a photoreal image. No 3D experience needed.

Getting started

Sign in with Google, GitHub, or email. You're in the studio right away — every account starts on the Free plan with 15 one-time credits, and you can upgrade any time from your name (top right) → Account & billing. Once you're in, the flow is always the same:

Cyc wall → platform → objects → materials → lighting → Generate.

Everything autosaves continuously under the project title at the top left — there is no save button to remember.

Plans & features

ClayStage has four plans. Credits are spent on generations; each plan unlocks a different set of tools.

Free15 one-time credits. Basic staging & render only — browse and place the built-in catalog (cyc walls, platforms, objects, materials, HDRIs, gobos), light it, and generate. Downloads are watermarked. No characters, clothing, poses, animation, 4K, layered-PSD export, or uploads.
Creator — $29/mo120 credits/mo. Everything in Free, with no watermark, plus the full toolset: characters, clothing, poses, animation / video, 4K upscale, layered-PSD export, and Custom assets (upload your own models, characters, gobos, clothing and poses). Custom-asset storage: 1 GB.
Studio — $79/mo400 credits/mo. Same feature set as Creator with more headroom. Custom-asset storage: 10 GB.
Teams — $199/mo1,200 pooled credits/mo across 5 seats (extra seats $35/seat/mo). Everything in Studio plus team-only extras: a shared custom-asset library (org-wide uploads everyone can use), system / installed fonts, and pooled credits. Custom-asset storage: 50 GB.

Annual billing is available on the paid plans. The studio shows your current plan and remaining credits next to your name; when a tool is locked for your plan, ClayStage tells you which plan unlocks it.

What's open to everyone: the built-in catalog, scene building, materials, HDRIs/lighting, gobos, cameras and composition guides — and the Google Fonts picker for 3D text (any family, any weight). Free is feature-limited only in that it can't use characters/clothing/poses, animation, 4K, layered export or custom uploads, and its downloads carry a watermark.

Projects

Building a scene

Cyc walls

The room itself. Pick one from the first library section — seamless sweep, corner, C-curve, round, U, ramp, or flat wall. Select it to adjust width / depth / height / roundness (seamless) or stretch any wall with the Width× / Height× / Depth× sliders. Follow keeps the wall opposite the camera automatically.

Platforms

Pedestals, steps, slabs and block sets — the furniture only. Platforms no longer carry a built-in wall; pair any platform with any wall from the Cyc Walls section. Adjust edge Bevel per platform, and once a platform is textured its Texture Mapping rows (Tile / Rotate / Offset) appear in the Inspector.

Objects & text

Click any object in the library and it lands on your set. 3D text uses Google Fonts — pick any family and weight from the picker — with depth, kerning and rounding controls. The Google Fonts picker is open to every plan. (Using your own system / installed fonts is a Teams feature.)

The Scene panel

Moving, rotating, scaling

Camera

⌥ + drag orbits around the exact point under your cursor — click a spot on any geometry and the view swings around it, Cinema 4D-style, with no jump when you start the drag. Space + drag pans, scroll dollies — and keeps flying through when you're in close. Multiple cameras live in the bottom bar; each can be locked. The frame-darkness slider (eye icon, bottom bar) controls the aspect-ratio mask.

The grid button beside it cycles composition guides over the render frame: rule of thirds → golden ratio (phi lines + spiral) → off. The phi lines span the frame; the spiral keeps its true golden proportion fitted inside whatever output ratio is selected. Guides never appear in captures or renders.

Materials

Drag a swatch from the library onto any object. On platforms and multi-part uploads, the drop lands on exactly the piece under your cursor (or focus a part in the Scene panel first). The viewport shows a faithful preview; the generation uses the true material by name, from its prompt phrase — the photoreal grain, veining and weave come from the AI, not the preview texture.

HDRIs & lighting

Pick a preset in Lighting · HDRI (chrome-ball previews show each environment). The Environment item in the Scene panel gives you rotation, intensity, and two independent toggles: Lighting on/off and Background visible/hidden — so you can light with an environment while showing only your cyc wall. With Lighting off the scene goes truly dark — gobos or a custom HDRI become the only light. Portrait and Outdoor categories are tuned for the upcoming character workflow.

Presets vs real HDRIs. The built-in presets are procedural light rigs (key + fill + rim + environment), not image files — that's why downloading one gives you the rig as JSON. Upload a real .hdr or a JPG/PNG panorama in this section and it becomes a true image-based environment that lights and reflects in the scene; its chrome-ball thumbnail renders automatically from the file you uploaded.

Gobos

Light patterns — blinds, windows, foliage, spots. Click one to add it, then select it and use its three grips:

Color (with a White reset), Blur, Pattern scale and Pattern rotate live in the Inspector. The crosshair never appears in captures or renders. Gobos never block clicking your objects.

Characters & Poses Creator+

Characters, clothing and poses are unlocked on Creator and up (not available on Free). Characters work like materials, but for people. An uploaded character is the person who gets rendered; a mannequin stages their body.

Generating images

  1. Pick the model (GPT Image 2 is the default), aspect ratio, resolution (1K/2K, plus 4K on Creator and up), and ×1 or ×4.
  2. Choose Light or Dark world.
  3. Hit Generate. Untextured items don't block — a toast lists them and the render runs anyway, with those pieces in a clean studio finish.

Progress shows on the card; long renders show elapsed status and a Cancel option. 4K (Creator+) uses the model's native 4K when available, otherwise a precision upscale runs automatically after. Models textured per-part send each part's material to the AI by name. On Free, renders are watermarked on download.

You don't have to wait. The moment you hit Generate, the shot is captured — you can immediately move the camera and restage for your next generation while the current one renders in the background. Everything autosaves as you go.

Your generations

Sending renders to Figma

  1. One-time install: in Figma → Plugins → Development → Import plugin from manifest… and pick figma-plugin/manifest.json from the ClayStage folder (ask an admin for the three plugin files).
  2. In ClayStage, open a render full screen and hit → Figma — the render's URL is copied.
  3. In Figma, run ClayStage Import, paste, Place on canvas — the render lands at full resolution at your viewport center.

Your custom assets Creator+

Custom assets let you bring your own content into ClayStage alongside the built-in catalog: your own models, characters, gobos, clothing and poses (plus materials, HDRIs and wear maps). This is a paid feature — Free can't upload; it unlocks on Creator and up.

Turn on Library Mode (click your name → Library Mode) and every section gains its own upload zone, pre-wired to the right file types. Uploads land in your library next to the built-in items and behave identically once placed. The Render description field is what the AI is told whenever the asset appears in a scene — it auto-fills from the filename; make it vivid.

Storage caps scale with your plan (built-in catalog items don't count — only your own uploads):
FreeNo custom uploads.
Creator1 GB of custom assets.
Studio10 GB of custom assets.
Teams50 GB, shared across the org (see Teams below).

What each upload becomes

Every section's upload zone is pre-wired to the right file types. The Render description auto-fills from the filename — refine it for the best results.

  • Objects / Cyc Walls / Platforms (.obj .fbx .glb .gltf, ≤4 MB) — real geometry, auto-normalized to set scale and grounded at y=0. C4D object groups survive as selectable parts.
  • Characters / Clothing / Poses — your own people, flat-lay outfits and pose photos for the character workflow (see Characters & poses above).
  • Materials (.png .jpg swatch) — the image becomes the viewport texture and the labeled swatch on the @materials board. The name and render description write themselves from the file: the filename gives the material family ("…SuedePink…" → suede), the pixels give the color, and the phrase comes out art-director-grade ("blush-pink suede, a soft napped matte surface with fine velvety micro-texture"). Type your own first to override it.
  • HDRIs (.hdr, or .jpg/.png pano) — a true image environment that lights the scene; its chrome-ball thumbnail renders automatically on upload.
  • Gobos (.png .jpg) — the image becomes the projected light cookie.
  • Imperfections (greyscale .png/.jpg) — tileable wear maps.
  • Thumbnails (the picture-frame button on any tile in Library Mode) — display only; never touches the asset itself.

Managing your library

While Library Mode is on, every tile gains controls: hide, rename, reset, and delete (your uploads only, with confirmation). Hidden items stay visible to you in Library Mode, shown dimmed.

Teams — seats & shared library Teams

Teams ($199/mo) is built for studios working together. It adds, on top of everything in Studio:

Animation (AutoDrive) Creator+

Animation and video export are unlocked on Creator and up (not on Free).

Open Animation at the bottom of the Library — the timeline pops up (it's hidden otherwise). AutoDrive is keyframeless: select any object and, in Controls, tick Position, Rotation or Scale. Each group eases from a Min to a Max over a Start → End frame range, with an Offset that delays the move and a click-to-change easing curve (your full easing library). Set playback to Once or Ping-pong.

Keyboard shortcuts

⌥ + dragOrbit — pivots on the exact point under your cursor
Space + dragPan camera (hand tool)
ScrollDolly in/out (flies through up close)
drag objectPlace — always surface contact
⇧ + drag objectLean / tilt
⌘ + drag objectDuplicate & place
drag gobo target / cone / ⌘-dragMove target / move light / move both — grabbable directly, no pre-selecting
grid button (bottom bar)Guides: thirds → golden ratio → off
double-click a Scene nameRename (Enter commits, Esc cancels)
chevron on a model rowExpand parts; click a part to texture just it
V / R / SPlace / Rotate / Scale
F / HFrame selected / frame all
⌘D · ⌘G · ⌘⇧GDuplicate · Group · Ungroup
⌘Z / ⌘⇧ZUndo / Redo
C · L · 1–9New camera · Lock camera · Switch cameras
Numpad 0Play / pause the AutoDrive timeline
EscDeselect / close overlays
Delete selected

Troubleshooting